Listing 1 - 10 of 21 | << page >> |
Sort by
|
Choose an application
Graphic arts --- typography --- Desombere, Erik
Choose an application
"As everyday tasks grow more confusing, and as social and global problems grow more complex, the information designer's role in bringing clarity has reached a new level of importance. In order to have a positive impact, they must go beyond conventional approaches to uncover real needs, make insightful connections, and develop effective solutions. Information Design Unbound provides a clear, engaging introduction to the field, and prepares students to be strategic thinkers and visual problem solvers who can confidently make sense in a changing world. Sheila Pontis and Michael Babwahsingh present a holistic view of information design, synthesizing decades of research, cross-disciplinary knowledge, and emerging practices. The book opens by laying a foundation in the field, first painting the bigger picture of what it is and how it originated, before explaining the scientific and cultural dimensions of how people perceive and understand visual information. Transitioning from context to practice, a discussion of the various roles information designers play and how they work sets the stage for the information design process. Chapters then delve into each step of the process, from problem definition to design and evaluation. The final section of the book puts everything together, with detailed project walk-throughs in areas such as icon design, visual explanations, wayfinding, websites and apps. Written and designed with students' needs in mind, this book brings information design fundamentals to life: exercises allow students to put lessons directly into practice, case studies demonstrate how information designers think and work, and generous illustrations clarify concepts in a visually engaging way. Information Design Unbound helps beginning designers build the mindset and skillset to navigate visual communication challenges wherever they may arise"--
Graphic arts --- Information visualization. --- Visual communication. --- Technique.
Choose an application
Artificial intelligence. Robotics. Simulation. Graphics --- Graphic arts --- data processing --- commercial art --- interactive --- graphic arts
Choose an application
Graphic signs --- Graphic arts --- grafische communicatie --- datavisualisatie --- grafische vormgeving
Choose an application
Drawing --- Graphic arts --- drawings [visual works] --- etchings [prints] --- Gellée, Claude
Choose an application
Op 23 januari 2024 werden, voor de 30ste keer, de Henry van de Velde Awards uitgereikt. In onze publicatie vind je meer over de winnaars in de categorieën Lifetime Achievement, Young Talent, Company, Ecodesign by OVAM, Business Innovation, Consumer, Crafts, Design Research, Digital Product, Environment, Graphics, Habitat, Spaces en Public. En blikken we terug, maar ook vooruit op 30 jaar awards.
Applied arts. Arts and crafts --- Graphic arts --- design [discipline] --- graphic design --- typography --- graphic arts --- Prices --- awards --- decorative arts [discipline] --- Belgium
Choose an application
Painting --- Graphic arts --- biographies [literary works] --- Duitse school --- Cranach, Lucas I
Choose an application
Book history --- Graphic arts --- printmakers --- anno 1700-1799 --- anno 1800-1899
Choose an application
Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries. Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike.
Graphic arts. --- Programming languages (Electronic computers). --- Computer graphics. --- Graphic Design. --- Programming Language. --- Computer Graphics. --- Computer art. --- Computer software.
Choose an application
This book reports on interdisciplinary research and practices in communication, fashion, product, and interior design, highlighting strategies for systematizing the design approach in a global and digital world. It gathers a selection of chapters written by the authors of the best articles presented at the 8th EIMAD conference, on July 07–08, 2022, Portugal. This chapters were chosen considering their particular link to contemporary concerns and challenges, considering the design contribution to health and well-being, social inclusion, sustainable development, design education, and environment and, among others. They cover and bridges between important aspects of design education, research, and practice, as well as creativity and emerging technology, offering a timely perspective and a source of inspiration to researchers, professionals and educators in design, product development and related fields.
Graphic arts. --- Interactive multimedia. --- Multimedia systems. --- Art --- Graphic Design. --- Media Design. --- Creativity and Arts Education. --- Study and teaching. --- Design
Listing 1 - 10 of 21 | << page >> |
Sort by
|